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House Atreides

Audiobook
1 of 1 copy available
1 of 1 copy available
Frank Herbert's award-winning Dune chronicles captured the imagination of millions of readers worldwide. By the time of his death in 1986, Herbert had completed six novels in the series, but much of his vision remained unwritten. Now, working from his father's recently discovered files, Brian Herbert and bestselling novelist Kevin J. Anderson collaborate on a new novel, the prelude to Dune—where we step onto the planet Arrakis decades before Dune's hero, Paul Muad'Dib Atreides, walks its sands.


Here is the rich and complex world that Frank Herbert created, in the time leading up to the momentous events of Dune. As Emperor Elrood's son plots a subtle regicide, young Leto Atreides leaves for a year's education on the mechanized world of Ix; a planetologist named Pardot Kynes seeks the secrets of Arrakis; and the eight-year-old slave Duncan Idaho is hunted by his cruel masters in a terrifying game from which he vows escape and vengeance. But none can envision the fate in store for them: one that will make them renegades—and shapers of history.
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  • Reviews

    • Publisher's Weekly

      Starred review from October 4, 1999
      It was a daunting task to describe the origins and intricacies of the many feuds, alliances, schemes and prophesies of one of the most beloved SF novels ever written. Herbert, the son of Frank Herbert, who wrote the original Dune, and Anderson (coauthor, Ai Pedrito!, etc.) have met the challenge admirably. Within a web of relationships in which no act has simple or predictable consequences, they lay the foundations of the Dune saga. Duke Atreides and his son Leto are faced with an attack by their ancient rival, House Harkonnen. Eight-year-old Duncan Idaho strikes a small blow against the cruel Harkonnens by escaping their territory and defecting into the service of the duke. Emperor Elrood, Ruler of the Known Universe, takes vengeance on the machine planet Ix in retribution for a personal affront. Elrood, in turn, is maneuvered off the throne by his son Shaddam. The Bene Gesserits' 1000-year-old plan for breeding a perfect being--the Kwisatz Haderach--nears completion. And behind it all lies the harsh, desert world of Dune, the only planet in the known worlds to harbor the mysterious and powerful Spice, which everyone wants to control and one man, paleontologist Kynes, seeks to understand in his quest to make Dune flower again. Though the plot here is intricate, even readers new to the saga will be able to follow it easily (minute repetitions of important points help immensely), as the narrative weaves among the many interconnected tales. The attendant excitement and myriad revelations not only make this novel a terrific read in its own right but will inspire readers to turn, or return, to its great predecessor. (Oct.) FYI: Dune: House Atreides launches a proposed trilogy.

    • Publisher's Weekly

      Starred review from September 9, 2002
      The sands of time have not diminished the impact Dune
      has had on the evolution of SF, and this new prequel by Frank Herbert's son and bestseller Anderson, following 2001's Dune: House Corrino
      (the concluding volume of their "House" trilogy), offers the kind of intricate plotting and philosophical musings that would make the elder Herbert proud. Reaching back into the beginnings of Arrakis, the authors show us Selim, a boy cast out by his tribe who discovers how to ride the fearsome giant sandworms. Selim tastes and learns the visionary power of the magical spice, melange, and how the future of Arrakis hinges on who controls it. At the same time, on planets far removed from the desolate dunes of Arrakis, others are involved in a Great Revolt. Free League World humans, led by Tercero Xavier Harkonnen and Serena Butler of Salusa Secundus, battle Omnius, a computer "evermind" intent on extending its dominion. The ominous Omnius seeks to conquer all planets not yet incorporated into his Synchronized Worlds system with the help of servile robotic extensions and colleagues, including Erasmus, a Thinking Machine "Hannibal Lecter" whose whimsical Mr. Spock–ish meditations enliven the proceedings immeasurably. Throughout, key revelations regarding the Zensunni Wanderers and their fight for freedom and other historical Dune elements lend an air of discovery to this fast-paced tale. (Sept. 24)Forecast:A $250,000 marketing campaign, including a national author tour and SF convention appearances, should launch this one onto bestseller lists.

    • Publisher's Weekly

      August 11, 2003
      SF space opera titans Herbert and Anderson continue to investigate the tantalizing origins of Frank Herbert's Dune universe, this time achieving mixed results in their fifth action-packed collaboration, the bloated but occasionally brilliant second installment of the trilogy that started with Dune: The Butlerian Jihad
      (2002). Twenty-four years have passed since the independent Thinking Machine, Erasmus, killed Serena Butler's son and began a bloody Holy War against Ominius, a computer "evermind." Leading the League's Army of the Jihad are Primeros Xavier Harkonnen and Vorian Atriedes, the son of cymek (human brain/robotic body) General Agamemnon, who, along with his fellow "semi-immortals," shares the computer evermind's wish to eradicate all unnecessary humans but secretly also wants to destroy Ominius. Harkonnen and Atriedes loyally report to their Priestess leader, unknowingly the political puppet of Grand Patriarch Iblis Ginjo, a former Earth slave-master. Unfortunately, the short spacehopping chapters neglect some characterizations and more intriguing story lines, such as the Arrakis conflicts swirling around Selim Wormrider's growing outlaw band and the relationship of Erasmus with his human "son," in favor of too long battle segments and extraneous details about the emotionally remote Ginaz mercenary, Jool Noret. Despite the flaws, Dune fans will still enjoy the sweeping philosophical power that surfaces, invoking the senior Herbert's remarkable vision. Agents, Robert Gottlieb and Mart Bialer of Trident Media Group. (Sept. 16)Forecast:A $250,000 marketing campaign, including extensive advertising in publications for U.S. military personnel, should propel this, like its predecessor, onto bestseller lists.

    • Publisher's Weekly

      August 31, 2020
      Herbert and Anderson’s tepid 15th foray into the universe of Herbert’s father’s Dune novels (after Tales of Dune) adds little to the original series’ mix of action, politics, magic, and religion. Duke Leto Atreides, whose son, Paul, here just 14, is the fulcrum of the original Dune trilogy, is attending the inauguration of a new museum built by Emperor Shaddam IV when he notices someone lurking suspiciously in the vicinity of the emperor. Leto sounds the alarm, enabling Shaddam to get off-planet before the museum complex is destroyed by explosives launched from orbit. The subsequent hunt for the terrorist overlaps with Leto’s own search for answers after he’s accused of being involved in distributing a deadly drug. Meanwhile, teenage Paul undergoes rigorous physical training, alongside a handful of characters who will be familiar to followers of the series. Despite some nice touches, such as the elecrans, sea creatures that move like living lightning, this prequel is largely uninspired. The passable prose and lackluster plot will limit this one’s appeal to diehard fans only.

    • Publisher's Weekly

      August 20, 2001
      In this fully satisfying conclusion (after Dune: House Atreides
      and Dune: House Harkonnen) to the authors' "House" trilogy, Emperor Shaddam Corrino tries to grasp greater power than any emperor before him and to rule the Million Worlds solely according to his whims. On the captured planet Ix, the research Shaddam directs into the creation of a synthetic spice, amal, that will make him all-powerful spirals out of control, putting the entire civilization at risk. Meanwhile, the enslavers of Ix must contend with threats from exiled Prince Rhombur Vernius, who wishes to rule the planet instead. Tumultuous times are also in store for the Bene Gesserit Sisterhood, whose breeding plan has been thrown off course one generation shy of its end. Tension between the houses Atreides and Harkonnen builds to a dramatic showdown. While the intricacy of the first prequel is absent here, so is the filler of the second. Because Herbert and Anderson are extrapolating from someone else's ideas and characters, they tend to overuse catch phrases (like "the Golden Lion throne") from Dune
      and its sequels with a resulting flatness of language. The inevitable derivative features aside, this is a good, steady, enjoyable tale, and readers who haven't read the first two books can easily follow the plot. A bold, red-and-gold dust jacket, with illustration by Stephen Youll, is a real eye-catcher. Fans who will be sorry to see the end of this series will be heartened by the hint that the Dune saga is far from over.

    • Publisher's Weekly

      August 16, 2004
      Dune addicts will happily devour Herbert and Anderson's spicy conclusion (after 2003's Dune: The Machine Crusade) to their second prequel trilogy, Legends of Dune. A fearsome robot-engineered plague opens the tumultuous Battle of Corrin, climaxing the century-long galactic war between humans and the computer Omnius's robotic Synchronized Empire. Varian Atreides, supreme commander of the human Army of the Jihad, initiates the no-holds-barred feud between House Atreides and House Harkonnen by exiling Abulurd Harkonnen for cowardice, while Varian's granddaughter Raquella molds the Sorceress survivors into a biochemically based sisterhood and Ishmael leads his people into Arrakis's sandwormy desert to become Fremen of Dune. All the Dune themes-religion and politics, fanaticism, ecology, opportunism, totalitarianism, the power of myth-exhaustively prepare the way for Frank Herbert's sweeping classic of corruptibility and survival.

    • AudioFile Magazine
      Scott Brick returns as narrator for the second installment in this three-part prequel to the classic science fiction series Dune. Brick picks up where he left off, with continuity of characterization and the same decisive control over the complex events in the continuing crusade against the thinking machines. Both the military forces and citizens following Sarena Butler are weary. Will she be forced to accept an offering of peace? Is the groundwork being laid for an obscure group of outlaws to come to the fore in the final chapter of the trilogy? At the end of the final disc, the authors discuss how they came to collaborate on their prequels and provide some observations on the series' allegory and impact. J.E.M. 2004 Audie Award Finalist (c) AudioFile 2004, Portland, Maine
    • AudioFile Magazine
      Scott Brick brings to life this last of the prequels to Frank Herbert's Dune series. The complications between the thinking machines and the synchronized worlds and unallied planets are coming to a head, building to a great battle. Brick re-creates many of the characters who are familiar from prior books and creates personifications of new additions with dimension and personality. He is an enthusiastic and strong narrator who makes this long and complex book accessible. Brick is particularly adept at drawing out the personality of his characters, especially Omnius and eerily human-like robots. J.E.M. (c) AudioFile 2004, Portland, Maine
    • AudioFile Magazine
      This complicated but triumphant conclusion to the prequel trilogy of Frank Herbert's epic DUNE is clearly and deftly read. Tim Curry is an outstanding English character actor, and his versatile voice distinguishes the many characters, giving each one a distinct personality. Background music and sound effects add drama and interest to this production. Emperor Shaddam Corrino has directed research on the captured planet, Ix, resulting in the discovery of a synthetic version of a highly addictive spice. This spice can give Shaddam absolute power. This epic saga of love and war, crime and politics, and religion and revolution will fascinate sci-fi enthusiasts and easily be enjoyed by those who have never read about Dune before. S.C.A. (c) AudioFile 2002, Portland, Maine
    • AudioFile Magazine
      HOUSE CORRINO is the final book in the Dune prequel trilogy. Michael Prichard narrates this story of greed and intrigue. Although some prior experience with the Dune series is a plus, the integral role of a narcotic spice in politics and society is clear from the beginning, and this story stands on its own. Prichard's narration is strong; he sustains control over the story to the very end. Given its length, his steady and smooth presentation is essential. He draws out the personality of the main characters, especially the worst of the villains. Quotes from various figures in Dune history introduce segments of the book; Prichard sets them apart and treats them with the respect they deserve. J.E.M. (c) AudioFile 2003, Portland, Maine
    • AudioFile Magazine
      This prequel to the Dune novels of Frank Herbert, and other books in the Dune series, will mean different things to different people. For Dune fans, it will provide deep background on the relationships, alliances, and feuds that shape those novels. To those who have not previously delved into this world, it will be a science fiction book with conflict at the fore and a glimpse of a world in which "thinking machines" rule. Scott Brick's narration is as fresh on the twentieth disc as it is on the first. His focus is unwavering, and his pace never falters as he maintains his enthusiasm for the story and its characters. Brick is adept at leading his listeners through long narrative passages. His sense of timing is helpful in drawing out humor, as well as suspense and intrigue, and is key in his development of vivid personalities. J.E.M. Winner of AudioFile Earphones Award (c) AudioFile 2003, Portland, Maine
    • AudioFile Magazine
      This prequel to the Dune novels of Frank Herbert, and other books in the Dune series, will mean different things to different people. For Dune fans, it will provide deep background on the relationships, alliances, and feuds that shape those novels. To those who have not previously delved into this world, it will be a science fiction book with conflict at the fore and a glimpse of a world in which "thinking machines" rule. Scott Brick's narration is as fresh on the twentieth disc as it is on the first. His focus is unwavering, and his pace never falters as he maintains his enthusiasm for the story and its characters. Brick is adept at leading his listeners through long narrative passages. His sense of timing is helpful in drawing out humor, as well as suspense and intrigue, and is key in his development of vivid personalities. J.E.M. Winner of AudioFile Earphones Award, 2003 Audie Award Winner (c) AudioFile 2003, Portland, Maine
    • AudioFile Magazine
      The intrigues and secretive manipulations of those in power (the heirless and brutal emperor), those who would be in power (the ruthless Baron Harkonnen), and those who prefer to exercise power in secret (the Bene Gesserit Sisterhood) weave a complex plot that may be a bit hard to follow for those who haven't read (or heard) the first prequel to the Dune series, DUNE: HOUSE ATREIDES. For newcomers and followers alike, the way is made clearer by the robust narration of Michael Prichard. He provides rich characterizations of the major players and those behind them, who are often even more important to keep an eye on. Prichard gives a strong and forceful performance. J.E.M. (c) AudioFile 2004, Portland, Maine
    • AudioFile Magazine
      Tim Curry's voice provides the spice that flavors the prequel to DUNE. This futuristic soap opera might have been tedious with a lesser performer, but it becomes a tour de force in Curry's able hands. He clearly relishes the roles of villains Crown Prince Shaddam and his conniving aide, Fenring. He injects sinister glee into their characterizations, while giving heroic characters, such as young Duke Leto Atreides, voices of heroic confidence. The abridgment of this many-threaded tale of rebellion and the search for the secrets of the desert planet Arrakis is handled well, covering a lot of ground in its nine hours. J.A.S. (c) AudioFile 2000, Portland, Maine
    • AudioFile Magazine
      Tim Curry's narration moves smoothly between a wide range of characters and detached observatory style. He adopts an air of condescension for the characters of the ruling classes, highlighting class distinctions and imbalances of power that breed contempt and foment revolution. His characterization is superb, and he delivers the dialogue to good advantage in setting mood and showing the depth of depravity and corruption of the Baron Harkonnen and his inner circle. Special effects, presented judiciously, serve as a nice complement and do not overtake the narration. This abridgment is smooth, with no obvious gaps or loss of important detail. J.E.M. (c) AudioFile 2001, Portland, Maine

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